Post by Matsuda Shiro on Apr 10, 2008 21:12:46 GMT
Personal physical powers
Powers which affect a physical person's body
Powers which affect a physical person's body
Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
Biological manipulation
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication
Ability to create physical duplicates of oneself.
Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar sense.
Invisibility
Ability to render the user unseen to the naked eye. Does not mean that the user cannot be heard or touched.
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Prehensile/animated hair
The ability to animate and lengthen one's hair.
Self-detonation or explosion
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman durability
Ability to have a higher resistance to one or more forms of damage before being injured.
Superhuman reflexes
Ability to react faster than a normal human.
Superhuman senses
Ability to see, smell, taste, feel and/or hear more than a normal human.
Superhuman strength
Ability to have a level of physical strength higher than that possible by a human being in real life.
Superhuman vision
Ability to see more than a normal human.
Heat vision: Ability to project beams of concentrated radiation from the eyes.
Night vision: Ability to see clearly in darkness.
X-ray vision: Ability to see through solid objects.
Telescopic or microscopic vision: Ability to magnify vision to various levels.
Wallcrawling
Ability to cling to objects or surfaces by a variety of means. Often related to animal mimicry.
Waterbreathing
Ability to respire through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.
Mental faculty and knowledge-based abilities
Omni-linguism
Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
Superhuman intelligence
Ability to have intelligence far above genius level.
ESP
The abilities of extra-sensory perception (ESP) and communication.
Astral projection: Ability to separate and control one's astral body.
Cross-dimensional awareness: Ability to detect actions and events in other dimension.
Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others.
Mediumship: Ability to see and communicate with the dead (ghosts).
Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry: Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.
Telepathy: Ability to read the surface thoughts of, or to mentally communicate with others.
Domination and mind control
The ability to alter the perceptions of others, and general mind-control.
Astral trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Memory manipulation: Ability to erase or enhance the memories of another.
Mind control: Ability to control the actions or reasoning of another with the mind.
Possession: Ability to take control of another person’s body via astral projection or mind transfer.
Psionic blast: Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state, or after having created a psionic link into that person's mind.
Psychic weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically.
Manipulate fundamental forces or reality
These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.
Animation
Ability to bring inanimate objects to life or to free a person from petrification.
Density control
Ability to increase the natural density of an object and/or one's self.
Disintegration: Ability to disintegrate matter through touch.
Elemental transmutation
The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
Intangibility or phasing
Ability to phase through solid matter without harm.
Light manipulation
Ability to control, generate or absorb photons (particles of light).
Shadow manipulation
Ability to control, manipulate and solidify shadows; the user may become weaker in strong light.
Magnetism manipulation
Ability to control and/or generate magnetic fields.
Mass manipulation
Ability to increase or decrease mass in an object or person.
Molecular manipulation
Ability to mentally manipulate molecules and objects on a molecular level.
Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen.
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.
Sound manipulation
Ability to manipulate sound waves.
Classical elements
Ability to control or manipulate the classical elements.
Air and wind manipulation: Ability to control, generate, or absorb air or wind.
Cold and ice manipulation: Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Earth manipulation: Ability to control earth; sand, stone, rock, lava, dirt, or minerals.
Electric manipulation: Ability to control, generate or absorb electrical fields.
Fire and heat manipulation: Ability to control the kinetic energy of atoms to generate, control or absorb fire.
Plant manipulation: Ability to accelerate the growth of, control or animate plant life.
Water and moisture manipulation: Ability to control, generate or absorb water.
Weather manipulation: Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.
Energy manipulation
These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce".
Concussion beams: Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts: Ability to expel various forms of energy from the body.
Energy constructs: Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
Energy conversion: Ability to absorb one form of energy and convert it into another form of energy.
Force field generation: Ability to project powerful fields of manipulated energy.
Transportation or travel:
- Dimensional transportation: Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
- Electrical transportation: Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
- Summoning: Ability to summon objects or beings for assistance.
- Superhuman speed: Ability to move at speeds faster than a normal human.
- Teleportation: Ability to move from one place to another without occupying the space in between.
Miscellaneous
The following powers could be manifested in any number of ways.
Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. Different forms of flight include:
Energy propulsion methods:
- Cosmic energy control
- Energy aura projection
- Gravitational manipulation
- Magnetic levitation
- Sonic repulsion field
- Telekinetic power
- Thermo-chemical energy
Physical propulsion methods:
- Insectoid form
- Wind current control
- Wings
Illusion
Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
Shapeshifting
Ability to change appearance or body structure. Types of shapeshifting include:
Animal morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
Elasticity: Ability to stretch, deform, expand and contract one's body into any form they can imagine.
Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties.
Liquification: Ability to turn partially or completely into a liquid.
Size shifting: Ability to increase or decrease one's size.
Sublimation: Ability to transform into a gaseous, mist, or fog-like form.
Transformation: Ability to transform into substance touched.